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This constantly updated list features the latest and most important news articles, ranked in order of significance. The top stories highlight major developments, breaking news, and critical updates across various topics, ensuring you stay informed about the most pressing issues. As new articles are added, the list adapts to reflect the latest priorities, keeping the most impactful stories at the forefront. Whether it’s global events, technology breakthroughs, or industry trends, this dynamic list ensures you always have access to the most relevant and timely information.
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Rank 41308Apple’s new Liquid Glass UI design unveiled at WWDC 2025 is nothing new - I can see right through itThe old saying, “if you wait long enough, everything comes back into style eventually,” is usually attributed to the fashion industry, but it seems to apply to pretty much anything, especially mobile phone interface design.So, while my younger colleagues are getting all hot and bothered about Apple’s new Liquid Glass design for its operating systems, like iOS, macOS, iPadOS, and tvOS, forgive me if I can’t help but be a little less enthusiastic, because I’ve seen all this before.The crux of the new Liquid Glass design is that the “material” (an odd choice of words from Apple to describe something that’s purely digital) used for the background to menus, and out of which icons are “crafted”, behaves like glass would in the real world, if it also flowed like a liquid.That obviously means you can see through it, which is what people are getting very excited about.Those of us who have been using tech for a while now will realize that we’ve been here before. Back in 2007, Microsoft introduced the Aero design in Windows Vista, which contained menu borders that had a level of transparency to them and icons with rounded edges.This transparent look and feel persisted into Windows 7, which had a transparent taskbar, but it was eventually dropped in favour of the more 2D and square-looking Windows 8 interface.Microsoft has recently brought back transparency in Windows 11.Windows Vista introduced transparency to the borders of its windows. The fundamentals of designIt all comes back to the fundamentals of design and what companies are trying to achieve with a mobile phone interface.When iOS first came out in 2007, skeuomorphism was the order of the day, which means the icons and interface elements tried to resemble real-world objects as much as possible.This had the advantage of making them look accessible, but it also felt unnecessarily fussy, especially since we were dealing with digital images, which didn’t need to conform to the same laws as physical objects.And so a conflict was born. A kind of design war broke out between those who thought that interface design should reflect the real world as closely as possible and those who preferred to think of design as functional first: interface design should be legible, easily accessible, and practical before all else.Eventually, the latter group won out, but it took a long time and required the death of one of skeuomorphism's strongest advocates.The old skeuomorphic design of iOS. (Image credit: OldOS - Zane Kleinberg)Farewell Steve JobsApple’s then CEO, Steve Jobs, was a huge fan of the skeuomorphic approach to design. That’s why the icon for the Notes app in iOS looked like actual note paper, for instance. It's also why the Calculator looked like a real calculator, and the Calendar app looked like a real calendar.On the iPhone, there were rounded, glossy edges to all the icons, with shadowing and a slight 3D effect thrown in.Sadly, Steve Jobs passed away in 2011, and Apple’s other leading design light, Jony Ive, was given free rein to come up with something different for iOS 7 in 2013. What Ive produced perhaps was a little too far in the other direction. It was best described as very, very flat in comparison to what had come before.In iOS 7, the 3D skeuomorphic elements were banished in favour of, well, not quite 2D, but a very flat-looking design with very bright, colorful icons that stood out a mile from the phone.Ive, who was responsible for Apple’s increasingly minimalist approach to product design, had a very strong design aesthetic, and it showed.iOS 7 introduced brave new visual design elements. All clear on the Apple frontYou can view Apple's new digital Glass as the final rejection of Ive’s iOS 7 vision for the iPhone.Being able to see through everything is very futuristic, and I’m sure it works great in sci-fi movies, TV shows, and in AR headsets like Apple Vision Pro, but on a small device in my hand, it doesn’t increase legibility at all. In fact, it makes text harder to read.As somebody who already has to put on reading glasses to do most things on my iPhone, this isn’t going to help. And what about all the people who have other kinds of visual impairment?At WWDC 2025, Apple was very keen to show off how the buttons that cover video playback in the new Liquid Glass design are now transparent, so they don’t distract from the video you’re watching. Well, that’s great, but what if you want to actually read the text that’s written on or next to the buttons?Even worse, the new “all clear” style (shown below), which drains all color from your icons so they all look like they’re made from glass, is very stylish, but is it functional?Will it make it easier to find the app you’re looking for or just harder? I’ll have to reserve my final judgement until I’ve tried the finished version of iOS 26, but I think I already know my answer - no, it won’t.Apple's new "all clear" style in Liquid Glass drains the color from all your icons. (Image credit: Apple)Give it another 15 yearsJony Ive, the designer’s designer, knew what he was doing with iOS 7 when he introduced such a bold, confident new look. Perhaps it was a bit too much of a shock to the system for some people, but the fact that Google instantly copied it in Android is a tribute to how it changed mobile phone interface design for the better.Since then, Apple has been picking away at Ive’s original vision, which has been easier to do since he left the company, and watering it down with each new iOS release, but now it has really thrown it in the trash with the new Liquid Glass.So, in 2026, we’re back to transparency, darker tints, rounded corners, and 3D effects.Remember, these things run in cycles. Give it another 15 years and I think we’ll be back to bold, bright colors and flatter icons. Mark my words.You may also likeApple Intelligence was firmly in the background at WWDC 2025 as iPad finally had its chance to shine‘We are past the event horizon’: Sam Altman thinks superintelligence is within our grasp and makes 3 bold predictions for the future of AI and roboticsThe 7 big Apple Intelligence announcements from WWDC 2025
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Rank 41309Resident Evil Requiem will feature both a first-person and third-person cameraPlayers will likely be able to switch between the two This was confirmed by a behind-closed-doors demoTechRadar Gaming can confirm that the upcoming horror game Resident Evil Requiem will feature both first-person and third-person viewpoints.This information comes from a behind-closed-doors Resident Evil Requiem demo shown to the press at Summer Game Fest 2025, which ended with footage of the player entering the menus and showing a toggle button that changes the perspective between first and third-person gameplay, followed by a glimpse of the latter. As a result, it seems as though players will be able to readily choose which to use via an option in the settings menu.The main entries in the Resident Evil series have traditionally been played from a third-person perspective, though the recent Resident Evil 7: Biohazard and Resident Evil Village switched up the formula by introducing a more intimate first-person camera.A third-person option was eventually added to Resident Evil Village as part of the post-launch Winters' Expansion, and it can be toggled via a new 'View Mode' option in the camera settings menu. It looks like it will be similarly implemented in Resident Evil Requiem, though I expect that more information on how it works will be revealed in the build-up to launch.Resident Evil Requiem was first revealed as part of the Summer Game Fest 2025 main show, with a gripping trailer that introduced us to protagonist Grace Ashcroft. An FBI agent, Ashcroft will investigate a series of strange killings connected to a sinister hotel where her mother was murdered eight years ago.The game is set to release on February 27, 2026, for Xbox Series X and Series S, PlayStation 5, and PC.You might also like...Activision is reportedly still 'committed' to bringing Call of Duty: Black Ops 7 to Nintendo Switch 2Mindseye's launch has been an unmitigated disaster as players report horrifying glitches and poor PC performanceHitman World of Assassination – Signature Edition brings one of my favorite games ever to Nintendo Switch 2, and I just can’t put it down
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Rank 41310This year’s Amazon Prime Day is coming soon, so it’s a good time to start thinking about the things you’ll want to look for once the deal wave hits. Everything from gadgets to clothes to household necessities will be on sale during the event as part of the Prime Day deals, and if you’re a Prime member, you’ll have access to all of the discounts. Engadget will be surfacing all of the best tech deals we can find, but there are some important things to know ahead of time so you can get exactly what you want out of this year’s Prime Day.
What is Prime Day?
Prime Day is Amazon's members-only shopping event, which means you’ll have to be a Prime subscriber on Prime Day to take advantage of most of the savings. Amazon still offers a 30-day free trial to new Prime subscribers, so you can start your free trial closer to July and participate in the event.
When is Prime Day 2025?
Amazon Prime Day 2025 will be back this year sometime in July, but the official dates have not been released yet.
How often is Prime Day?
Amazon Prime Day typically comes around annually in July. In the last few years, Amazon has also had its "Big Deal Days" in October, which is effectively a second Prime Day and the unofficial kickoff to the holiday shopping season.
How does Prime Day work?
Prime subscribers can go to Amazon's site on Prime Day to see all of the exclusive deals they have access to. Prime subscribers do not have to do anything additional to get Prime Day sales: the discounts you see on product pages will show up in your cart automatically. If you're not a Prime subscriber and you go to Amazon to shop on Prime Day, you'll likely see tons of items on sale but only "with Prime;" those discounts will not be available to those who are not active Prime subscribers.
If you don’t pay for Prime and have no intention of doing so, you should still check out Amazon on Prime Day for sales that are available to all shoppers — there are always a few of them. Plus, it’s very likely that other retailers like Walmart, Target and Best Buy will have their own competing Prime Day sales during that time frame, too.
How to prep for Prime Day
First, make a list. It’s best to go into Amazon Prime Day as prepared as possible; that means knowing exactly what you want so you stay focused and avoid distractions. Make note of the most important items you want to pick up on Prime Day ahead of time. You can either do this the old-fashioned way on a sticky note, or you can use Amazon’s wish list feature. For the latter, add the items you want to buy on Prime Day to your wish list (or, even better, make a dedicated wishlist with only your Prime Day desirables) and return to that list during the shopping event. Not only will you have everything you want all in one place, but you’ll also be able to see which of those items are cheaper on Prime Day than they were when you originally added them to your list.
Second, use a price tracker. Sites like CamelCamelCamel and Keepa let you monitor the price of specific items on Amazon. You can check out price history charts and you can make your own price-drop alerts, receiving emails when something you want gets a discount. Both CamelCamelCamel and Keepa also have some browser extensions you can download so you don’t have to navigate away from an Amazon product page to check its price history.
Amazon Prime Day deals
Amazon Prime Day typically lasts a couple of days, but for the past few years, the company has started pushing out deals well before the event actually kicks off. We anticipate the same happening this year, with early Prime Day deals kicking off possibly as soon as Amazon officially announces the dates of Prime Day 2025.
While we wouldn't call the following sales "early Prime Day deals" just yet, they do represent some of the best deals you can get on Amazon right now as we wait for the full details of Prime Day to be revealed. We'll update this list as prices change and as we find even more of the best Amazon deals you can get.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/prime-day-2025-when-we-can-expect-amazons-annual-sales-event-plus-everything-else-you-need-to-know-120028774.html?src=rss
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Rank 41311The biggest surprise of SGF 2025 was the reveal of a new Resident Evil. The “ninth” game of the series broke cover on the first day of the gaming show. After a fake-out tease from Capcom executives halfway through SGF Live, the show closed with a brief trailer for the Resident Evil Requiem.
Resident Evil Requiem will center on a new character, Grace Ashcroft. Ahead of the hands-off gameplay presentation, game director Koshi Nakanishi outlined how Grace isn’t a combat-hardened soldier or survival expert of episodes past. In that way, she’s more exposed and under constant threat, at least judging from the early gameplay demo.
The audience collectively chuckled at Grace equipping herself with an empty medicine bottle. That is not likely to be enough. Apparently, though, her detective skills will come into use in the game, although we didn’t see that during Capcom’s presentation – she was mostly just trying not to die.
The gameplay demo starts with Grace, strapped to a hospital bed. She's seemingly soaking wet, injured and to add insult to those injuries, she’s also upside down. As she struggles to escape her restraints, a sense of constant tension and stress builds – it feels like the whole place is a threat, and I kept a careful eye on the closed door of the room intently as she finally broke free. The demo then plays out from Grace’s first-person perspective, a la Resident Evil 7 and Village. Things remain tense as she cautiously explores the mystery locale.
The gameplay focused on simple object interaction, like Resident Evil series past. Survival horror staples, like screwdrivers, broken fuses and overly ornate keys are still here as Grace sculked and breathed heavily around what appeared to be a run-down hotel.
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Much of the demo involves the fear of being attacked rather than actual attacks. Dark hallways, light switches that didn’t work, and barely any hints or objects to give Grace context about where she’s ended up.
Eventually, an infected corpse fell out of a door onto Grace, momentarily relieving the tension. Finally, a threat! But the dead body isn’t really the threat: a giant creepy hand swings across to grab the corpse, and it’s attached to giant ogre woman-beast that bites the head clean off. Grace spent the remainder of the demo fleeing the creature, which managed to bite her shoulder. This creature could even destroy the ceiling to create new paths. The demo concluded with Grace seemingly facing her demise, armed only with the medicine bottle.
The game starts up again, but with a twist. The camera pans out to offer a ‘classic’ third-person perspective to Grace’s nightmare. The audience during my screening went wild. (A quick now that Resident Evil Village's expansion added its own third-person mode, so it's not an entirely new shift.)
A Capcom spokesperson said you’d be able to transition between the views throughout Resident Evil Reqiuem, offering, if not a difficulty setting, more of a jump scare setting. My take is that a third-person view is a little less scary, so I’ll probably be using that.
Resident Evil Requiem is set to launch February 27, 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evil-requiem-gameplay-demo-first--and-third-person-views-sgf-2025-150009510.html?src=rss
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Rank 41312While the surprise of a new Resident Evil might have been Capcom's biggest story at SGF, it’s got other series – and other sequels – to show off, like Onimusha. Previously a banner PS2 series, Onimusha spanned four mainline games between 2001 and 2006. We’ve since seen remastered editions of the first two episodes.
Still, a true sequel was long overdue, especially after games like Sekiro and Ghost of Tsushima showed a renewed appetite for feudal Japan swordplay. Through a theater presentation during SGF 2025, I got a closer look at Onimusha: Way of the Sword, which features a new hero and a new setting. Also, no more static backgrounds.
Players will control Miyamoto Musashi, a legendary (but historically real) Japanese swordsman, artist and writer. This is interesting, but the more compelling wrinkle is that his face is modeled on the legendary (but historically real) actor Toshiro Mifune, who passed away in 1997. Mifune was a leading actor in several Akira Kurosawa movies in the 1950s and ‘60s, including Rashomon, Seven Samurai and Yojimbo. In short, he was arguably the most famous samurai actor there ever was. I’m not counting Tom Cruise. (Mifune, while alive, portrayed the same character, Musashi, in three separate movies.)
Several gameplay features have carried over to the latest edition of the Onimusha series. Once again, you’re equipped with the Oni gauntlet, now possessing its own sentient voice. The gauntlet is crucial to collecting different types of orbs from enemies. Some will repair health, while others add experience points, skill points and more. We were also shown some mild puzzle-solving, using the power of the Oni gauntlet to see invisible demons and unlock areas that were spiritually blocked. Absorbing sinister dark masses will let Musashi relive harrowing scenes from the past, powered by his cursed gauntlet.
The early gameplay demo focused on swordplay, mainly, with barely any mystical attacks and special moves. Like in previous games, you’ll have to balance attack, movement, guarding and counters. Once again, Issen attacks (both through interrupting sword strikes and well-timed guards) are key to applying major damage to waves of attacking demons. Musashi can also apply Issen attacks multiple times to finish off groups of enemies – if your timing is good enough. He can also parry arrows and send them back to where they came from.
Environmental damage can also prove useful against enemies, like fire. At times, you’ll even be able to wield objects for defense, like a raised tatami mat to block arrow fire. It seems we were only glimpsing the basics of Onimusha battle dynamics and attacks.
The guard system appears relatively forgiving, and I saw Musashi block light sword attacks from behind without even turning around. I’m intrigued to see how the game’s difficulty will scale in an era of Soulslikes.
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Fans of those games will be more intrigued with boss battles, in particular, ones where you face off against Ganryu, seen above. He appears to be Musashi’s swordsman rival – and one that’s been gifted his very own Oni gauntlet. The confrontation between the two was a valuable opportunity to demonstrate how Break Issen operates. After wearing down the guard gauge of enemies, you can perform a severe attack which can be channeled to specific areas or body parts. Do you go for the head to hit for maximum damage, or the sword arm to reduce damage going forward? I also love having an antagonist to face off against, each time upping the ante. Ganryu, who seems a bit of a dick, is that guy.
Onimusha: Way of the Sword is scheduled for release in 2026 on PS5, Xbox Series S|X, and PC.This article originally appeared on Engadget at https://www.engadget.com/gaming/onimusha-way-of-the-sword-gameplay-demo-cinematic-royalty-150007292.html?src=rss
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Rank 41313Capcom’s odd-couple sci-fi action game, Pragmata, is almost here. At SGF 2025, I finally got to steer Hugh (the human) lumbering around in a military spacesuit, with the adorable android, Diana piggybacking along.
First announced in 2020, Pragmata is set on a lunar base, where an industrial mishap turns security droids hostile, while lines of communication back to Earth have been severed. The USP here is how you fight your threats by teaming up with a small synthetic girl who can hack into hostile robots while you shoot away at them with a collection of weapons.
Hugh starts off with a simple pistol with unlimited ammo but soon acquires additional firearms, including a shotgun-like energy gun that inflicts severe damage up close and restraining webbing to slow down multiple enemies, giving Diana more time to hack.
I was intrigued to see how Capcom would balance Pragmata’s gameplay premise of controlling and fighting with both characters. I thought it would involve a lot of tagging between each character, or worse, steering each with a different analog stick. Fortunately, Pragmata’s implementation is an elegant one.
The player primarily controls the human, Hugh. While he runs and guns, Diana’s powers involve locking onto an enemy and making hacking attacks by navigating a two-dimensional grid with the DualSense’s main buttons. Triangle for up, Circle for right .etc. While getting from point A to B inside this grid will ‘break’ a robot’s defenses, you’ll want to pass through other nodes on the way, increasing damage and even adding buffs. The limit here is ensuring Hugh remains out of danger long enough to focus on Diana’s efforts.
Thankfully, Hugh’s equipped with dodges and rocket dashes to keep his distance from enemies. Expect to use walls and structures as cover, too, especially when facing multiple enemies at once. It’s probably possible to take down enemies without hacking, but it will take a lot more time. Hacking also interrupts the robots’ attacks and movement — it’s mandatory in most confrontations in Pragmata.
The rest of the demo involved exploring the area, releasing multiple locks to progress further into the lunar base. Hugh can jump and boost himself for longer gaps or just some controlled hovering. Pick-ups between battles were mostly health boosts and secondary weapons. Most one-on-one encounters could be dealt with using the low-damage pistol, but when there are two, three, or five enemies, swapping between the slow-down weapons or the powerful shotgun was very much necessary. It's a satisfying battle system, but I'm curious as to how deep this system will go. (Also, I wish I'd got to try some boss battles during the demo.)
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When Diana hacks and successfully breaks a robot’s defenses, certain parts and systems are highlighted in yellow, suggesting possible weak points. It’s a little similar to Horizon’s scanning mechanic, and while I couldn’t get an answer during my hands-on demo, it’ll be interesting to see whether that offers some more depth to combat. I’d appreciate the ability to focus on neutralizing a heavy-duty weapon or slowing an enemy down by aiming at their legs.
As the company teased in the latest trailer, Pragmata’s been a long time coming. First revealed in 2020, Capcom is now aiming for a 2026 release.This article originally appeared on Engadget at https://www.engadget.com/gaming/pragmata-hands-on-demo-sgf-2025-150005007.html?src=rss
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Rank 41335Adobe Express for Ads is now live - I spoke to Express SVP to find out moreContent integration with Google Ads, LinkedIn, TikTokIncludes Social Safe Zone to refine ads for each platformAdobe Express has introduced a new tool designed to help small businesses create and monitor online ads across popular social media channels.Since Adobe Max London, the design platform has seen a host of new AI updates like Clip Maker and Generate Similar for spinning out new content based on existing images. Now, Express for Ads brings even more options for marketers and small businesses to scale up content production and track performance.In an exclusive TechRadar Pro interview, I spoke to Adobe Express SVP Govind Balakrishnan to find out what users can expect from the new ad platform - and what else we can look forward to in the coming months.What’s new in Adobe Express and what is Express for Ads?This isn’t the first foray into social media content creation for Express, which has long offered the ability to create ad templates, and schedule and publish directly to platforms.But the platform is giving users a jump-start of scaling up ad creation across core advertising platforms. You can check out the new Express tools by clicking here - but here’s what you can expect.(Image credit: Adobe)1. Ad platform supportWhat this new update adds is the ability to create content workflows specifically for Google, LinkedIn, Meta, TikTok, and later down the line, Amazon, too.As Balakrishnan told me, “What we have now done though is also bring in the tools and capabilities to make it incredibly easy for you to create content that performs well for the critical or prominent ad platforms like Google Ads, LinkedIn, Meta, and more coming in the not too distant future. We've essentially made it easy for you to start with the template or even generate a template, and create content using the best in class tools that we have available in Express.”2. Better best practicesAlongside expanded ad platform support, users can now also use what Adobe’s calling a Social Safe Zone.This is effectively a set of best practices to prevent the dreaded rejection of ads - and it’s currently supported for Facebook Stories, Instagram Reels, and LinkedIn Videos. There are plans to support additional formats soon.“We've added a capability called Social Safe Zone,” said Balakrishnan. “It’s essentially a set of guidelines or guard rails that are incorporated as you're creating your content to ensure that the key visual elements that you have in your content are not obstructed by the various social media platforms. So, it helps you essentially create content to ensure that the visual elements that you care most about are front and centre, and are optimized to be best-performing for each of the social media platforms that you're targeting.”3. A one-stop shop for ad creationIn a bid to improve the creative workflow, Adobe is now letting users play in the Express sand-box without having to move out to other apps.Balakrishnan calls it a one-stop shop, adding: “We have made it incredibly easy to publish straight to the ad platforms, so we have made it. Express can establish a connection with Google Ads, LinkedIn Ads, and Tiktok. You can go from Express directly to each of these ad platforms.”Of course, Adobe Express has long offered the option to resize templates, but in this latest update, the company has gone further.“We have now ensured that [Resize] works for these ad platforms,” Balakrishnan told me. “Essentially, you start with the template, you have Safe Zones to ensure that your content looks great for each, and now you have the ability to publish straight into these ad platforms. So, Express becomes this one-stop shop where you start with an intent, you create your content, you publish to various platforms, and you get your insights back right there. You don't have to jump between various tools, various platforms.”It’s an area that Balakrishnan is most excited for, telling me, “I am most excited about the fact that you can create for a specific ad platform and resize seamlessly for other platforms. As we all know, most marketing marketers are trying to reach multiple platforms and struggle to do that because they have to recreate a lot of their content over and over again for multiple app platforms. The fact that they can fairly quickly and easily create the best possible content for each of those ad platforms, I think, is incredibly exciting.”4. Improved metrics and trackingOne of the best updates, I think, coming with Express for Ads, is the ability to now monitor ad performance across supported platforms, delivering much-needed feedback to refine future ideation and creation. With that in mind, Express now has included Metricool and Bitly add-ons.Expanding on this, Balakrishnan said, “We've added the ability to get metrics and analytics on the content and how the content is performing through integrations with Metricool and Bitly. These are two recent integrations that we have launched where, once you post your content to these platforms, you now have the ability to get feedback on how your content is performing, in addition to obviously seeing how it maps to current trends and current fads that may be in play.”And it turns out Adobe might’ve underestimated just how many users are welcoming this update.Balakrishnan said, “I'm finding that a number of our users are excited about the Metricool integration. I don't know if we had fully realised how compelling this could be, but as we have gotten deeper into the integration and as we have engaged with more of our user base, it has become clear that it is an integration that a large number of our users are incredibly excited about because they then get the insights from how their content is performing right there in the tool without having to leave the tool and go somewhere else.”5. The future of Adobe ExpressAs Express continues to evolve, I couldn’t resist finding out what users can expect later down the line. Here, Balakrishnan teased a couple of future updates.“The next stage that we are incredibly excited about, and I know it's not necessarily related to the ads creation scenario today, but it will be relevant in the not too distant future is the ability to completely reimagine creativity or the opportunity to completely reimagine creativity through agentic AI. The idea there would be that you just enter a prompt and you get you start with a blank screen, you enter a prompt, and you interact through a prompt to essentially generate full-fledged designs from scratch. We are now making it even easier for anyone to come in and describe what's in their mind's eye and have that show up on a digital screen in seconds.”That will come as little surprise for followers of Adobe, where agentic AI is fast becoming de rigueur across the company’s apps. But it’s not the only area where Balakrishnan envisions AI advancements. He confirmed he’d like to see “more advancements in the realm of generative AI” for Express users who don’t want to see a lowering of the barrier to entry via agentic AI.And, as you’d expect from a platform that integrates across the Creative Cloud suite, the team is looking at further integrations with Adobe Acrobat.Balakrishnan explained: “We are seeing an increasing trend, so to speak, where creativity and productivity are coming closer together and we see some incredible opportunities to leverage the very broad base of Acrobat users and give them the tools and capabilities to add more richness to PDF and Acrobat documents. And we're doing that by building seamless integrations and workflows from Acrobat into Express, where you're if you're in Acrobat, if you're in [Acrobat] Reader, if you're viewing a regular PDF document, we are now giving you the ability to edit images, generate images to stylize your document all from within Acrobat.”You can find out more in Adobe's latest blog.Want to start creating your next ad campaign now? Check out the new Adobe Express for Ads right now. It's free to use with plans for teams and business users, and you'll also find it included as part of an add-on alongside other Adobe apps like Photoshop. Click here to find out more. You might also likeWe've rounded up the best AI image generators tools.The 7 Adobe Express updates creators and marketers need to know aboutThe 5 biggest new Photoshop, Firefly and Premiere Pro tools that were announced at Adobe Max London 2025
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Rank 41347The USB-C Apple Pencil is on sale via Woot for just $60. This is a discount of 24 percent and a record low price, as it typically costs $79. This serves as the company's "budget" stylus and was originally released at the tail-end of 2023.
Despite being the most reasonably priced Apple Pencil, there's still plenty to like here. It's the only Pencil that's compatible with nearly every iPad in Apple's lineup. This includes the iPad Air (M2), iPad Pro (M4), iPad (10th gen) and iPad mini (6th gen). It even works with the older 12.9-inch iPad Pro (3rd-6th gen), 11-inch iPad Pro (1st-4th gen) and iPad Air (4th and 5th gen). Of course, it also integrates nicely with the recently-released iPad mini (7th gen.)
The model offers tilt sensitivity and will attach to the side of iPads with magnetic holders. This is a great option for casual users who just want a stylus for casual writing or for navigating around a device. This is especially true for owners of the iPad (10th gen.) That tablet doesn't work with either of Apple's higher-end stylus options.
However, there are some downgrades when compared to the Pencil Pro and the second-gen Pencil. The USB-C Apple Pencil can't handle pressure sensitivity, which limits options for illustrators. It also won't charge while magnetically attached. It charges via a USB-C cable. The accessory is slightly-shorter than the higher-end models and that could be an issue for those with large hands. Otherwise, this is a fine stylus for Apple devices.
Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-usb-c-apple-pencil-is-on-sale-for-60-right-now-151630786.html?src=rss
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