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This constantly updated list features the latest and most important news articles, ranked in order of significance. The top stories highlight major developments, breaking news, and critical updates across various topics, ensuring you stay informed about the most pressing issues. As new articles are added, the list adapts to reflect the latest priorities, keeping the most impactful stories at the forefront. Whether it’s global events, technology breakthroughs, or industry trends, this dynamic list ensures you always have access to the most relevant and timely information.

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    Beelink Mate adds ports and storage without changing your Mac mini’s footprintChoose between higher speed or maximum 16TB storage capacity option Quiet fan cooling and full port selection are offered in a sleek metal designThe Beelink Mate mini docking station offers Mac mini M4 users a sleek way to expand both connectivity and storage.Designed to match Apple’s compact desktop, it attaches underneath the Mac mini, maintaining a tidy footprint while adding additional functionality.At its core, the Mate mini supports Thunderbolt 5 with 80Gbps data transfer speeds, allowing for fast external SSD performance and seamless device connectivity.Choice of modelsThere are two models on offer. Model A features dual PCIe x2 M.2 slots and supports up to 16TB of storage. Model B offers a single PCIe x4 slot that delivers higher speeds, up to 6228MB/s read, but with less total capacity.That trade-off highlights the dock's main drawback. To reach the full 16TB, you need the version that uses PCIe x2, which is slightly less efficient than the x4 configuration. For most users, this is unlikely to create any real issues.That said, professionals working with massive files or needing the fastest transfer speeds might feel the pinch.Aside from storage, the Mate mini delivers a full range of ports. These include a 2.5Gbps Ethernet port, USB-A 3.0 ports, an SD 4.0 card reader, and a 3.5mm audio jack.A Type-C PD port also allows power delivery for peripherals that exceed the Mac mini’s built-in 15W output. Two Thunderbolt 5 cables are included in the box.A quiet fan and 360° cooling vents help keep the system cool and stable, even during heavy use. The all-aluminum design is finished in silver to match the Mac mini and weighs just 250g.Priced at $279 (down from $339), the Mate mini targets users looking to extend their Mac mini’s capability without taking up extra space. It may not be perfect, but it does fill a useful role for those seeking extra ports and storage.You might also likeThese are the best laptop docking stations available to buy right nowThis is probably the best looking docking station I've ever seen in my entire lifeWhat do you get when you cross a monitor stand and a docking station?

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    It's early June, which means it's time for a ton of video game events! Rising from the ashes of E3, Geoff Keighley's Summer Game Fest is now the premium gaming event of the year, just inching ahead of… Geoff Keighley's Game Awards in December. Unlike the show it replaced, Summer Game Fest is an egalitarian affair, spotlighting games from AAA developers and small indies across a diverse set of livestreams. SGF 2025 includes 15 individual events running from June 3-9 — you can find the full Summer Game Fest 2025 schedule here — and we're smack dab in the middle of that programming right now.

    We're covering SGF 2025 with a small team on the ground in LA and a far larger group of writers tuning in remotely to the various livestreams. Expect game previews, interviews and reactions to arrive over the coming days (the show's in-person component runs from Saturday-Monday), and a boatload of new trailers and release date announcements in between.

    Through it all, we're collating the biggest announcements right here, with links out to more in-depth coverage where we have it, in chronological order.

    Tuesday, June 3

    State of Unreal: The Witcher IV and Fortnite AI

    Epic hitched its wagon to SGF this year, aligning its annual developer Unreal Fest conference, which last took place in the fall of 2024, with the consumer event. The conference was held in Orlando, Florida, from June 2-5, with well over a hundred developer sessions focused on Unreal Engine. The highlight was State of Unreal, which was the first event on the official Summer Game Fest schedule. Amid a bunch of very cool tech demos and announcements, we got some meaningful updates on Epic's own Fortnite and CD PROJEKT RED's upcoming The Witcher IV.

    The Witcher IV was first unveiled at The Game Awards last year, and we've heard very little about it since. At State of Unreal, we got a tech demo for Unreal Engine 5.6, played in real time on a base PS5. The roughly 10-minute slot featured a mix of gameplay and cinematics, and showed off a detailed, bustling world. Perhaps the technical highlight was Nanite Foliage, an extension of UE5's Nanite system for geometry that renders foliage without the level of detail pop-in that is perhaps the most widespread graphical aberration still plaguing games today. On the game side, we saw a town filled with hundreds of NPCs going about their business. The town itself wasn't quite on the scale of The Witcher III's Novigrad City, but nonetheless felt alive in a way beyond anything the last game achieved.

    It's fair to say that Fortnite's moment in the spotlight was… less impressive. Hot on the heels of smooshing a profane Darth Vader AI into the game, Epic announced that creators will be able to roll their own AI NPCs into the game later this year.

    Wednesday, June 4

    PlayStation State of Play: Marvel Tōkon, Silent Hill f and the return of Lumines

    Another company getting a headstart on proceedings was Sony, who threw its third State of Play of the year onto the Summer Game Fest schedule a couple days ahead of the opening night event. It was a packed stream by Sony's standards, with over 20 games and even a surprise hardware announcement.

    The most time was given to Marvel Tōkon: Fighting Souls, a new PlayStation Studios tag fighter that fuses Marvel Superheroes with anime visuals. It's also 4 versus 4, which is wild. It's being developed by Arc System Works, the team perhaps best known for the Guilty Gear series. It's coming to PS5 and PC in 2026. Not-so-coincidentally, Sony also announced Project Defiant, a wireless fight stick that'll support PS5 and PC and arrive in… 2026.

    Elsewhere, we got a parade of release dates, with concrete dates for Sword of the Sea (August 19) Baby Steps (September 8) and Silent Hill f (September 25). We also got confirmation of that Final Fantasy Tactics remaster (coming September 30), an an all-new... let's call it aspirational "2026" date for Pragmata, which, if you're keeping score, was advertised alongside the launch of the PS5. Great going, Capcom!

    Rounding out the show was a bunch of smaller announcements. We heard about a new Nioh game, Nioh 3, coming in 2026; Suda51's new weirdness Romeo is a Dead Man; and Lumines Arise, a long-awaited return to the Lumines series from the developer behind Tetris Effect.

    Thursday, June 5

    Diddly squat

    There were absolutely no Summer Game Fest events scheduled on Thursday. We assume that's out of respect for antipodean trees, as June 5 was Arbor Day in New Zealand. (It's probably because everyone was playing Nintendo Switch 2.)

    Friday, June 6

    Summer Game Fest Live: Resident Evil Requiem, Stranger Than Heaven and sequels abound

    It's fair to say that previous Summer Game Fest opening night streams have been… whelming at best. This year's showing was certainly an improvement, not least because there were exponentially fewer mobile game and MMO ads littering the presentation. Yes, folks tracking Gabe Newell's yacht were disappointed that Half-Life 3 didn't show up, and the Silksong crowd remains sad, alone and unloved, but there were nonetheless some huge announcements.

    Perhaps the biggest of all was the "ninth" (Zero and Code Veronica erasure is real) Resident Evil game. Resident Evil Requiem is said to be a tonal shift compared to the last game, Resident Evil Village. Here's hoping it reinvigorates the series in the same way Resident Evil VII did following the disappointing 6.

    We also heard more from Sega studio Ryu Ga Gotoku about Project Century, which seems to be a 1943 take on the Yakuza series. It's now called Stranger Than Heaven, and there's a (literally) jazzy new trailer for your consideration.

    Outside of those big swings, there were sequels to a bunch of mid-sized games, like Atomic Heart, Code Vein and Mortal Shell, and a spiritual sequel of sorts: Scott Pilgrim EX, a beat-em-up that takes the baton from the 2010 Ubisoft brawler Scott Pilgrim vs. the World: The Game.

    There were countless other announcements at the show, including:

    Troy Baker is the big cheese in Mouse: P.I. for Hire

    Here's a silly puppet boxing game you never knew you needed

    Killer Inn turns Werewolf into a multiplayer action game

    Out of Words is a cozy stop-motion co-op adventure from Epic Games

    Lego Voyagers is a co-op puzzle game from the studio behind Builder's Journey

    Mina the Hollower, from the makers of Shovel Knight, arrives on Halloween

    Wu-Tang Clan's new game blends anime with Afro-surrealism

    Day of the Devs: Blighted, Snap & Grab, Blighted and Escape Academy II

    As always, the kickoff show was followed by a Day of the Devs stream, which focused on smaller projects and indie games. You can watch the full stream here.

    Escape Academy has been firmly on our best couch co-op games list for some time, and now it's got a sequel on the way. Escape Academy 2: Back 2 School takes the same basic co-op escape room fun and expands on it, moving away from a level-select map screen and towards a fully 3D school campus for players to explore. So long as the puzzles themselves are as fun as the original, it seems like a winner.

    Semblance studio Nyamakop is back with new jam called Relooted, a heist game with a unique twist. As in the real world, museums in the West are full of items plundered from African nations under colonialism. Unlike the real world, in Relooted the colonial powers have signed a treaty to return these items to their places of origin, but things aren't going to plan, as many artifacts are finding their way into private collections. It's your job to steal them back. The British Museum is quaking in its boots.

    Here are some of the other games that caught our eye:

    Snap & Grab is No Goblin's campy, photography-based heist game

    Please, Watch the Artwork is a puzzle game with eerie paintings and a sad clown

    Bask in the grotesque pixel-art beauty of Neverway

    Pocket Boss turns corporate data manipulation into a puzzle game

    Tire Boy is a wacky open-world adventure game you can tread all over

    The rest: Ball x Pit, Hitman and 007 First Light

    After Day of the Devs came Devolver. Its Summer Game Fest show was a little more muted than usual, focusing on a single game: Ball x Pit. It's the next game from Kenny Sun, an indie developer who previously made the sleeper hit Mr. Sun's Hatbox. Ball x Pit is being made by a team of more than half a dozen devs, in contrast to Sun's mostly solo prior works. It looks like an interesting mashup of Breakout and base-building mechanics, and there's a demo on Steam available right now.

    Then came IOI, the makers of Hitman, who put together a classic E3-style cringefest, full of awkward pauses, ill-paced demos and repetitive trailers. Honestly, as someone who's been watching game company presentations for two decades or so, it was a nice moment of nostalgia.

    Away from the marvel of a presenter trying to cope with everything going wrong, the show did have some actual content, with an extended demo of the new James Bond-themed Hitman mission, an announcement that Hitman is coming to iOS and table tops, and a presentation on MindsEye, a game from former GTA producer Leslie Benzies that IOI is publishing.

    Saturday-Sunday: Xbox and much, much more

    Now you're all caught up. We're expecting a lot of news this weekend, mostly from Xbox on Sunday. We'll be updating this article through the weekend and beyond, but you can find the latest announcements from Summer Game Fest 2025 on our front page.This article originally appeared on Engadget at https://www.engadget.com/gaming/everything-new-at-summer-game-fest-2025-marvel-tokon-resident-evil-requiem-and-more-185425995.html?src=rss

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    Netsh.exe is the most abused Windows tool, and it still hides in plain sightPowerShell shows up on 73% of endpoints, not just in admin handsWMIC’s surprising comeback shows attackers favor tools no one’s watching anymoreA new analysis of 700,000 security incidents has revealed just how extensively cybercriminals exploit trusted Microsoft tools to breach systems undetected.While the trend of attackers using native utilities, known as Living off the Land (LOTL) tactics, is not new, the latest data from Bitdefender’s GravityZone platform suggests it’s even more widespread than previously believed.A staggering 84% of high-severity attacks involved the use of legitimate system binaries already present on machines. This undermines the effectiveness of conventional defenses, even those marketed as the best antivirus or best malware protection.Abuse of trusted system tools - netsh.exe tops the listSome of the tools most commonly abused will be very familiar to system administrators, including powershell.exe and wscript.exe.However, one tool unexpectedly emerged at the top: netsh.exe. A command-line utility for managing network configuration, netsh.exe was found in a third of major attacks - and while it is still used for firewall and interface management, its frequent appearance in attack chains suggests its potential for misuse is underestimated.PowerShell remains a key component of both legitimate operations and malicious activity - although 96% of organizations use PowerShell, it was found running on 73% of endpoints, well beyond the scope of what would be expected from administrative use alone.Bitdefender found, “third-party applications running PowerShell code without a visible interface” were a common cause.This dual-use nature makes detection difficult, especially for tools not backed by behavior-aware engines.It raises questions about whether the best EPP solutions are adequately tuned to account for this blurred line between normal and nefarious use.Another surprising finding was the continued use of wmic.exe, a tool that Microsoft has deprecated.Despite its age, the analysis shows it is still widely present in environments, often invoked by software seeking system information. It is particularly attractive when attackers are trying to blend in because of its legitimate appearance.To tackle this issue, Bitdefender developed PHASR (Proactive Hardening and Attack Surface Reduction). This tool employs a targeted approach that goes beyond simply disabling tools.“PHASR goes beyond blocking entire tools, it also monitors and stops the specific actions attackers use within them,” the company said.Still, this approach is not without trade-offs. The fundamental dilemma, “can’t live with them, can’t live without them”, remains unresolved.You might also likeDownloaded something dodgy? These are the best malware removal toolsNail the basics with the best firewalls available nowQualcomm finally patches Adreno GPU zero-day flaws used in Android attacks

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