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This constantly updated list features the latest and most important news articles, ranked in order of significance. The top stories highlight major developments, breaking news, and critical updates across various topics, ensuring you stay informed about the most pressing issues. As new articles are added, the list adapts to reflect the latest priorities, keeping the most impactful stories at the forefront. Whether it’s global events, technology breakthroughs, or industry trends, this dynamic list ensures you always have access to the most relevant and timely information.

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    Look, I love my Nintendo Switch. It’s a great little device - hell, I might not have made it through the pandemic lockdowns with my sanity intact had it not been for the lovely, calming influence of Animal Crossing: New Horizons. So it’s fair to say that I’m interested in the Switch 2, but I won’t be getting one on launch day for one very simple reason.Where’s my damn Pokémon launch title, Nintendo? With every new console generation, I sit and eagerly await the possibility that you’ve finally learned your lesson and decided to put a mainline Pokémon game in the launch lineup. And with every new console generation, I am disappointed.The closest we’ve ever come was Pokémon Dash for the Nintendo DS, which was more of a glorified tech demo for the new handheld’s dual-screen mechanics than a fully-fledged game.I’ll admit it, I’m that type of Pokémon fan who complains about how crap the modern games look and run, but then merrily presents my credit card whenever a new one comes out. Does that make me a hypocrite? Probably, but I don’t think it’s unreasonable to both love something and also wish it were better. In any case, a Pokémon launch title for the Switch 2 would have me lining up to get my hands on the new console - but as it stands, I’m just not interested.The launch title problemIf I can be frank for a moment here, the Switch 2 launch lineup is… pretty feeble, honestly. What do we have? A heap of triple-A third-party games are being re-released, but the unspectacular footage of Cyberpunk 2077 running on the new console hasn’t exactly lit a fire underneath me. Some OG Switch upgrades for an extra ten bucks - oh wow, Pokémon Scarlet and Violet doesn’t run like garbage now?Great, I’m sooo impressed. We’ve got some smaller series titles and a smattering of first-party names headlining, but arguably none of the biggest franchises. Forgive me for not being uncontrollably excited about Puyo Pop Tetris 2S.Don't get me wrong, I love me some Mario Kart, but it's not exactly an earth-shattering launch title for a new handheld. (Image credit: Nintendo)We’re getting a new Mario Kart, but no mainline Mario game. Super Mario Party Jamboree, Donkey Kong Bananza, and Pokémon Legends: Z-A are all inbound, but not for a few months - oh, and Z-A will be available on the Switch I already own, though it’ll probably look terrible.A new Zelda game is nowhere in sight, and Metroid Prime 4 is, uh… well, it’s coming, but only Samus knows when. I’d like to take a moment to remind you that it’s been eight whole years since that game was originally announced - and it's also a Switch 1 game too. Very cool, Nintendo.It’s something of a recurring theme for Nintendo, frankly. Launch lineups have rarely been impressive for the gaming giant’s consoles; almost half of the Wii launch titles were mediocre movie and TV show tie-ins, while the two biggest DS launch titles were both Nintendo 64 remakes (Mario and Rayman). To be clear, I’m not saying those remakes were bad, but come on.Why does Pokémon get snubbed?I’ve been trying to understand the logic behind Nintendo’s consistent refusal to include Pokémon - which, lest we forget, is the single biggest intellectual property on the planet, worth more than Call of Duty, Warcraft, and Grant Theft Auto combined - in the launches of its consoles. On paper, it makes zero sense.Pokemon Legends: Z-A looks like a fun spin-off jaunt - but it isn't going to be available on the Switch 2's launch day, let alone a mainline Pokémon title. (Image credit: The Pokémon Company)I have some theories. First up is that Nintendo’s hardware development team simply doesn’t have the sway with the many-headed serpent of corporations that jointly manage the Pokémon franchise (Game Freak, The Pokemon Company, Creatures Inc.) to ensure that a new title is always ready for the relevant console launch. Another theory is that Nintendo intentionally uses new Pokémon releases to bump post-launch sales of its consoles, or spaces out those third-party games to prevent attention from being split by a new Zelda or Mario title.I’d love to believe that the main reason is simply that Game Freak would rather spend a bit more time with the hardware to release a game that looks and runs great, but… well, let’s be honest, that seems unlikely. In truth, it’s probably a combination of all these factors and more, never to be properly understood by mere mortals like us.All I can really say is this: Nintendo, if you had Pokémon Tides and Gales (or whatever it’s called) to launch with the Switch 2, it would sell better. Simple as that. I’d buy it immediately; I was one of the six people who bought both a Pokémon Mini. I’m not hard to please.You might also like...Nintendo is sending 'Out of Stock' signs to retailers ahead of the Switch 2 releaseNo, you shouldn't peel off the Nintendo Switch 2 screen's protective layerTarget reveals it will have Nintendo Switch 2 stock next week

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    Yadea is forging ahead with a number of sodium-ion powered two-wheelersSodium will play a key role in China’s wider battery swap systemsThe country is already pushing mass production of the technologyThe presence of sodium in batteries is nothing new, as the first documented use of it dates back to the 1960s, when the Ford Motor Company considered using them for very early EVs.But last year, Chinese automaker JAC (a joint venture with Volkswagen in China) produced the world’s first sodium-ion battery production car in the Hua Xianzi (it roughly translates to 'Flower Fairy'), which uses a tiny 25kWh sodium-ion battery that can travel up to 155 miles on a single charge.While not exactly a global sales success, the technology has found a place among China’s booming microcar economy and, perhaps more important still, its rampant demand for diminutive two-wheeled scooters.In somewhere like Shenzhen, a megacity with a population of some 17.8 million people, the humble scooter is one of the most popular forms of transport, with over 55 million sold in 2023 alone, and Yadea is among the most popular brands.The global leader in electric two-wheelers has released three sodium-ion powered electric scooters to date, according to the BBC, with plans in the pipeline to offer a lot more.These battery packs are constructed in a similar way to their lithium-ion counterparts, but transfer sodium ions between electrodes during charging and discharging, rather than other rare earth materials.Currently, lead-acid batteries continue to dominate the electric scooter landscape, as the technology is cheap and produced on a mass scale, but the demand for sodium-ion units is gradually increasing.By 2030, 15% of China's electric scooters will be powered by them, compared to 0.04% in 2023, according to an analysis by the Shenzhen-based Starting Point Research Institute, which assesses China's battery industry.Analysis: sodium-ion reaches well beyond transport(Image credit: Yadea)Electric two-wheel manufacturer Yadea is also building out one of the most robust electric scooter charging networks in China, with plans to install more than 1,000 fast-charging pillars that have been specifically designed for sodium-ion batteries this year in Hangzhou, which would enable commuters to find a station every 2km (1.2 miles).It is also pushing forward with a massive battery swap program in Shenzen, with an aim of 20,000 swapping stations this year, which allow riders to replace a spent battery for a fully-charged unit in around 30 seconds. This number will grow to 50,000 by 2027.Right now, sodium-ion batteries are still very much in ascendance, as the price, and demand for lithium-ion units, has dropped since its all-time high post-pandemic.A relatively low energy density (some pitch sodium-ion batteries as being 30% less energy dense than lithium-ion counterparts) has also put off the major automotive players, all of whom are constantly looking for the lightest, most energy dense options on the market.But China’s vision for salty batteries goes well beyond transport, with the BBC reporting that it is already on track for mass-scale sodium-based energy storage solutions, which help balance the grid and store excess energy from renewable sources when not in use – all without competing with the auto industry and its voracious appetite for lithium.you might also likeForget foldable phones – LG's 'stretchable' in-car display can grow physical buttons when you need them, and I can't stop watching itHarman’s new in-car tech could give you Waze-like alerts – without the need for human helpersHonda launches its first-ever production electric motorbike, but I'll be skipping it for these 3 reasons

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    Milan Kovac, who leads Tesla's Optimus humanoid robotics program, is leaving the automaker. In a post on X, Milan talked about how he joined Tesla as an engineer for the core Autopilot team in 2016 and how he started leading the Optimus group in 2022. He explained that he's leaving his position, because he's "been far away from home for too long and will need to spend more time with family abroad." Kovac stressed that it was the only reason he's leaving and that his support for Elon Musk and the Tesla team was "ironclad," perhaps insinuating that his decision had nothing to do with Musk's politics or recent fallout with the president.

    Tesla first announced that it was working on a humanoid robot in 2021, though it wasn't able to debut an actual prototype until a year a later in 2022. Musk said back then Optimus will be able to move at 5 mph and carry loads up to 45 pounds. He also said that he expects it to sell for $20,000 each when built at volume and claimed that the machines can give the company a $25 trillion market cap. Since then, Tesla has demonstrated Optimus' ability to handle an egg, cook meals, fold the laundry and throw the trash. The robot doesn't have a solid release date yet. Musk said back in April that the robot's production had been affected by China's export restrictions of rare earth magnets, so it's most likely not going to be anytime soon.

    Bloomberg, which reported Kovac's departure first, said he's leaving the company immediately. Ashok Elluswamy, who's leading the company's Autopilot group, is taking over his responsibilities. This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-head-of-teslas-optimus-humanoid-robot-program-leaves-the-company-120015282.html?src=rss

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    YouTube's opt-in AI training is turning creators into silent architects of future tech toolsMany creators say yes to AI training access, even when there's no money involvedOxylabs gathered millions of videos into a dataset that AI developers can ethically trustAn increasing number of YouTubers are allowing AI companies to train models using their videos, and surprisingly, many are doing so without direct compensation.Under YouTube’s current setup, creators are given the option to opt in by ticking boxes that grant permission to around 18 major AI developers.If no box is selected, YouTube does not permit the use of that video for AI training purposes. This means the default stance is non-participation, and any inclusion is fully voluntary.Creators choose influence over incomeThe lack of payment may seem unusual, and the motivation appears to hinge on influence rather than income.Creators opting in might see it as a strategic move to shape how generative AI tools interpret and present information - by contributing their content, they are effectively making it more visible in AI-generated responses.As a result, their work could shape how questions are answered by everything from AI writers to large language models (LLM) for coding.Oxylabs has now launched the first consent-based YouTube dataset, comprising four million videos from one million distinct channels.All contributors explicitly agreed to the use of their content for AI training, and according to Oxylabs, these videos, complete with transcripts and metadata, have been carefully curated to be particularly useful for training AI in image and video generation tasks.“In the ecosystem aiming to find a fair balance between respecting copyright and facilitating innovation, YouTube streamlining consent giving for AI training and providing creators with flexibility is an important step forward,” said Julius Černiauskas, CEO of Oxylabs.This model not only simplifies the process for AI developers seeking ethically sourced data but also reassures creators about the use of their work.“Many channel owners have already opted in for their videos to be used in developing the next generation of AI tools. This enables us to create and provide high-quality, structured video datasets. Meanwhile, AI developers have no trouble verifying the data’s legitimate origin.”However, broader concerns persist about how government organizations and legislatures handle similar issues.For instance, the UK’s Data (Use and Access) Bill has stalled in Parliament, prompting figures like Elton John to criticize the government’s handling of creator rights.In this legislative vacuum, creators and developers will likely face uncertainty.Oxylabs presents itself as filling that gap with a consent-based model, but critics will still question whether such initiatives genuinely address deeper issues of value and fairness.You might also likeThese are the best AI website builders aroundTake a look at our pick of the best internet security suitesA mysterious leaker is exposing ransomware hackers to the world

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    Ballerina's director has revealed which fight sequence was the most difficult to filmIt wasn't the flamethrower or club-based action set-piecesThe duel between Eve and John Wick was also an "incredible day on set"From the World of John Wick: Ballerina's director has revealed which fight sequence was the most challenging to film.Speaking to TechRadar ahead of Ballerina's June 6 release, Len Wiseman admitted "one of the hardest moments" of the entire shoot is one that audiences won't expect it to be, either.Full spoilers immediately follow for the Ana de Armas-led action thriller. Do not proceed unless you've watched it.Ballerina's action is as violently fun as we've come to expect from the John Wick film series (Image credit: Lionsgate)Okay, which set-piece caused the most headaches? It's got nothing to do with the third act's lethal flamethrower-based sequence. Act 1's nightclub brawl, a classic staple of the John Wick movie series, wasn't as taxing as the scene that Wiseman has in mind, either.According to the filmmaker behind one of June 2025's new movies, the most difficult moment to capture was part of the alpine restaurant duel between de Armas' Eve Macarro and a member of the cult led by Gabriel Byrne's Chancellor. The reason it was so challenging? The plates, which Eve and her fellow combatant attack each other with during a smirk-inducing sequence, kept breaking when they shouldn't have."The restaurant fight is a favorite of mine because there were a lot of important story beats that were landing, and it was incredibly fun to shoot," Wiseman told me."But the plate sequence was one of the hardest moments to film. They're breakaway plates, so they have one job [to break upon impact without hurting the actors], and they do it well."The problem is, when you pick them up, they immediately shatter. So, they [the actors] had to delicately pick up each one and then bring them down on their opponent with real force. The amount of times they grabbed a plate and they'd shatter... I lost count of how many times we had to glue them back together. I remember the props department asking me if 100 plates would be enough, and I said 'yeah'. Well, we went through all 100 plates multiple times, so you can imagine what state they were in when we were done!"Ballerina's director didn't want Eve's showdown with John Wick to be a duel for fighting's sake (Image credit: Lionsgate)Understandably, each action sequence in the fourth John Wick film (chronologically, anyway – read my John Wick movies in order guide for more details) came with its own set of challenges. That included the one-on-one between Eve and Keanu Reeves' iconic hitman, which takes place in Ballerina's final act."That was an incredible day on the set," Wiseman said of shooting the confrontation between Eve and the franchise's titular assassin."It's a moment in the movie that's really fun and tense, but we were well aware that we needed to ensure there was a balance to the fight. John Wick is the so-called Baba Yaga, and while he's more experienced and skilled than Eve, we didn't want her to feel upstaged in her own movie. So, we wanted her to hold her own at times, and for this fight to have a purpose for what he's offering her in terms of her character development. It's not just a fight, it's a fight that has meaning."Ballerina is out now in theaters worldwide. If you've watched it, see if you agree with my thoughts on the latest Wick flick by reading my Ballerina review. Alternatively, check out more exclusive content from my chats with Wiseman, plus actors Ian McShane and Norman Reedus, below.You might also likeFrom the World of John Wick: Ballerina was delayed a whole year for a highly unusual but 'awesome' reason, its director saysBallerina star Norman Reedus didn't seek advice from Keanu Reeves about joining the John Wick universe for a pretty funny reason: 'I don't think he knew'John Wick Chapter 5 is still in very early development, but 'there are a lot of options' on the table about what its story could be, Ian McShane teases

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    Panic is not messing around with Playdate's second season. After starting off Season Two on the right foot with Dig! Dig! Dino!, Fulcrum Defender and the surprise rollout of Blippo+, the team has followed through with another strong pair of games for week two. The Whiteout and Wheelsprung are, like the week one games, polar opposites of each other: a somber, narrative-heavy post-apocalyptic adventure and a nutty dirtbike game with realistic(ish) physics.

    If you're looking for any throughline between them, I've got you. It's squirrels. You'll see. (Alright I may be reaching, but as both a journalist and a wildlife rehabilitator who is currently raising orphaned squirrels, just let me have this one).

    This week also brought an update for the "intergalactic TV service," Blippo+, and it looks like we'll be getting new content for some time to come. The Season Two team wrote in an email accompanying the latest drop that "Blippo+ itself is going to update every week for eleven (!) weeks, every Thursday at 10AM PT [1PM ET]." Once it's all over, there will be reruns. We'll get a countdown for that on week 12, the team says. Now, let's get into the new games.

    The Whiteout

    Scenic Route Software

    Minutes into playing Scenic Route Software's The Whiteout, I became certain that this was going to be another game that would make me cry. The narrative tone is heavy, the atmosphere is bleak and absolutely nothing about it suggests that anything is going to get better… ever. It feels hopeless from the start, but you have to keep trudging along anyway. (If you've ever read The Road, the feeling should be familiar). When I finally reached the end, though, I wasn't in tears — I was totally speechless, in a "mouth hanging open, empty inside" kind of way. It's stunning.

    The Whiteout is narrative driven, picking up in a barren post-apocalyptic version of the US in which a snowstorm began one spring and never stopped. The events are set in current times — the onset of the snow occurred in spring 2025 — giving it an eerie, close to home kind of quality. Everything about it feels like something that could happen. As you play through its five chapters, the story is told through the playable character's musings about the past and present. It's all beautifully written, with numerous sentimental moments that felt genuinely heartbreaking.

    It did manage to get a few smiles out of me though; the character makes cynical quips here and there, and a nefarious bunch called The Woodpeckers comes to be known simply as "the 'peckers," which got me every time. And the appearance of a squirrel just kind of hanging out in the background served as a refreshing sign of life amid the desolation. (I wondered while playing if the squirrel was a checkpoint, but I'd have to go through it all again to figure that out for sure.)

    The gameplay entails mostly linear exploration, searching for resources, solving puzzles and making choices about your next moves. There's not much in the way of action, and you spend most of the game just walking with a slowness that is at times maddening. But, while I definitely would have appreciated the option to speed up even a little (a gentle jog, maybe?), the lethargy helps to illustrate how hard it would be to carry on in such conditions. Backtracking several times to get all the resources you need to progress in some areas is painfully tedious, so the relief when you do complete the action is real. Patience is key in this game.

    I fear some people will give up on this title early because of the pace, and I implore you not to do that. It's worth every minute. It's also worth it to play with headphones, as recommended, to really let yourself be immersed in the setting. I stayed up half the night playing and got up early the next morning to finish it, and I'm still thinking about the ending I came to. There are multiple endings according to the creators, so I'll likely dive back in for another go once I've had more time to digest. The Whiteout is without a doubt the most memorable game of both Playdate seasons to date.

    Wheelsprung

    Nino van Hooff & Julie Bjørnskov

    So, you played The Whiteout and now you're depressed. The Playdate team seems to have prepared for this, because the other game that dropped this week with the second release of Season Two may as well be the antidote. Wheelsprung is cute, charming and silly as hell. It's also a pretty challenging (and frustrating) physics game, but I do love a game that pisses me off a little.

    The art of Wheelsprung is instantly recognizable as that of Julie Bjørnskov, one of the creators of Escape the Boardgame and Escape the Arcade, which is to say it's oozing whimsy. Bjørnskov made this one with programmer Nino van Hooff. The story is pretty simple: a family with a child who loves nuts — like, enough to scatter them all over the place in joy — has briefly left their home unattended, and you're a squirrel equipped with an absurdly flexible dirtbike who is on a mission to collect as many nuts as possible in their absence. There are nearly three dozen levels to complete, each of them an obstacle course you must figure out how to navigate on the two-wheeler. There's also a level editor to create your own tracks.

    The squirrel's dirtbike is basically a Dr. Seuss contraption, and it's capable of some pretty impressive maneuvers. Lean in either direction using the D-pad and it can do a wheelie. Hit the down arrow and it'll instantly turn you to face the other way. But you must always be conscious of your balance. Allowing the squirrel's helmet to so much as tap an obstacle will result in a run-ending wipeout, as of course will all-out crashing. This game forces you to get extremely creative to traverse complicated tracks. There's a leaderboard and ideally you want to finish with the fastest time possible, but for a handful of levels my main goal at first was just figuring out how to make it to the end at all.

    I don't want to give away too many hints about how to excel in this game, but I sure have spent a surprising amount of time driving my bike upside down dangling from one wheel, or rocking the bike back and forth to creep forward like an inchworm. It is absolutely ridiculous, and lots of (somewhat rage-inducing) fun.This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-the-whiteout-and-wheelsprung-130014285.html?src=rss

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    We're really covering all the bases with our latest slate of reviews. We've got everything from an EV family hauler to a smart pellet grill. Wireless earbuds, a unique camera and a GPU that's actually affordable are also on the list. Plus, there are new Playdate games and a VPN review if you're into those things. Whatever your preferred flavor, read on for a recap of our reviews from the last two weeks.

    VW ID.Buzz

    There really isn't an electric minivan available in the US, although the VW ID.Buzz certainly comes close. The EV is definitely a head turner, and it offers loads of cargo space for both passengers and packages. "It's just a shame that it's held back by some obvious issues," senior reviews reporter Devindra Hardawar said. "The ID.Buzz is still undeniably useful though, especially if you don't plan on taking many road trips, so there's a chance it'll become more compelling as its price falls."

    Weber Smoque

    Wi-Fi-equipped pellet grills can get very expensive very quickly. Thankfully, two of the biggest names in grilling chose to offer affordable models as part of their 2025 lineups. One of those is Weber, and the company's new Smoque pellet grill provides reliable performance alongside all of the features most backyard pit masters will ever need — for $799. "Weber really hit its stride with pellet grills last year with the Searwood, and the Smoque is proof the company has more compelling ideas in the hopper," I wrote. "Thankfully, this one saves you some money without sacrificing any of the culinary results."

    Fujifilm GFX100RF

    The GFX100RF may be a world's first, according to Fujifilm, but the camera isn't without a few substantial flaws. Despite a great design, sharp image quality and new controls, this model isn't good for low-light situations, has subpar autofocus and doesn't offer any image stabilization. As senior reporter Steve Dent noted, maybe the GFX100RF has a higher calling. "The GFX100RF is fun to use, though, and introduces several innovations like the aspect ratio dial," he said. "Though it may never have a huge market, I think products like this push the industry in new directions and create conversations that draw new people into photography."

    AMD Radeon RX 9060 XT

    Upgrading your GPU these days isn't typically an affordable task, but AMD has a $350 option that's a solid bet for most users. "The Radeon RX 9060 XT is a reminder of a world where we didn’t have to pay more than $400 to get a capable GPU," Devindra explained. "So for the vast majority of players out there — the ones who aren’t using monitors with crazy high refresh rates or 4K+ resolutions — it’s all the GPU you really need."

    Two sets of midrange earbuds: Skullcandy and Sony

    If you're looking for a set of wireless earbuds for under $150, we recently reviewed two options in that price range. First, Skullcandy's Method 360 ANC borrows heavily from Bose's QuietComfort Ultra earbuds, although officially it only features "sound by Bose." However, Senior buying advice reporter Jeff Dunn warns against the expectation of flagship quality performance. "This is still a tier above most budget pairs we’ve tested," he said. "It has nearly all the features we’re looking for (unlike, say, the Beats Solo Buds), it’s comfortable and the sound signature will hit right if you’re hungry for bass."

    Sony is best known for its 1000X line of earbuds and headphones, but the company has struck gold a few times with midrange devices. Its latest, the WF-C710N, has a comfy design and a lot of features for $120. However, sound quality is where you'll notice the biggest difference between it and more expensive options. "If I had been able to hit (or even surpass) Sony’s stated battery life, these earbuds would be easy to recommend," I wrote. "Despite that, they’re still a solid option, especially at $120, since the company once again outpaces its midrange rivals with more convenient tools than you’ll find anywhere else."

    Playdate Season 2 and testing ExpressVPN

    Playdate Season 2 will deliver two new games per week for the handheld through July 3. Weekend editor Cheyenne Macdonald has already played the first two entries, Fulcrum Defender and Dig! Dig! Dino!, and a third title that Panic also released called Blippo+. Meanwhile, senior writer Sam Chapman tested ExpressVPN, observing how the service outpaces much of the competition despite its lack of customization options and its higher price. This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-vw-idbuzz-weber-smoque-fujifilm-gfx100rf-and-more-133047923.html?src=rss

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