News

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This constantly updated list features the latest and most important news articles, ranked in order of significance. The top stories highlight major developments, breaking news, and critical updates across various topics, ensuring you stay informed about the most pressing issues. As new articles are added, the list adapts to reflect the latest priorities, keeping the most impactful stories at the forefront. Whether it’s global events, technology breakthroughs, or industry trends, this dynamic list ensures you always have access to the most relevant and timely information.

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    Nvidia’s RTX 5060 Ti is already present in the top GPUs for Steam gamersIt has a small but appreciable 0.21% market share, less than two months after its launchAMD’s RX 9070 models have yet to appear in the Steam hardware survey at all, though its fortunes may change with RX 9060 GPUsNvidia’s RTX 5060 Ti GPU has only been out for a month and a half, but it’s already established itself as a better-selling graphics card than AMD’s RX 9070 models, according to the latest Steam hardware survey for May.In fact, as VideoCardz highlighted, AMD’s new RDNA 4 GPUs still haven’t yet managed to appear anywhere on the list of the most popular graphics cards, going by the rigs of Steam gamers, whereas the RTX 5060 Ti is on 0.21% market share after less than two months.That’s the second biggest gain of the month, behind only the RTX 5070, which picked up 0.33% of GPU market share to end up on 0.71%.The RTX 5080 also crept up to 0.47%, a gain of 0.09% for the month of May. With the RTX 5070 Ti increasing by 0.11% to a total of 0.38%, the RTX 5000 family accounts for 1.77% of all gaming PCs on Steam, as per this snapshot from last month.Whereas AMD’s RX 9070 models have yet to gain any percentage points in the Survey, despite being launched at the beginning of March, three months ago.Of course, take the results from one survey with an appropriate amount of caution, although this month doesn’t appear to have been affected by any regional-based oddities. Sometimes, we can see a significant shift in the number of PCs included from Asia, which have different hardware preferences, and this can cause specific GPUs to appear as if they’ve gained popularity, when in fact it's merely a reflection of the survey respondents' makeup.Analysis: On-shelf pricing and consumer perceptions(Image credit: Shutterstock / DC Studio)Why are AMD’s RX 9070 models flailing around in terms of their inability to make an impact on Valve’s survey?That’s a tricky question to answer, but in some part, it may be down to supply levels and pricing. The RX 9070, and particularly the 9070 XT, have suffered from low stock of graphics cards at the MSRP. There are models on shelves, but the pricing is inflated, and you’ll be paying quite a bit more. At the time of writing in the US, the 9070 XT commands around $800, the plain 9070 about $650, at their cheapest pricing.Despite the glowing reviews of the 9070 XT, the premium price puts this GPU well out of reach for the average PC owner. And pretty much ditto for the vanilla 9070 – or at least it puts the brakes on sales in a considerable way. The thing about the RTX 5060 Ti is that you can pick one up for as little as $390, so that’s a big difference.Okay, so it’s a different class of GPU, granted (xx70 versus xx60), and the cheaper RTX 5060 Ti models with 8GB of video RAM (VRAM) also have a sting in the tail with that lean allocation of VRAM. Meaning performance is not as good as the 16GB version of this Nvidia graphics card, which is priced close to $500 or so (all pricing is correct at the time of writing).Still, the average gamer may not care much about these performance differences. And indeed, the RTX 5060 Ti 8GB will suffice if all you’re interested in is playing some less demanding PC games at 1080p resolution without maxing out graphics options. Present this graphics card with more challenging gaming workloads for its VRAM loadout, though, and you’ve got problems, at least if you want higher graphics details, even at 1080p resolution – you’ll be looking at using medium details.As noted, though, this may not matter to a typical buyer who just wants to be able to afford a new, cutting-edge graphics card, and is happy to go with an RTX 5060 Ti because it sounds close(-ish) enough to an RTX 5070 on paper, without fully understanding the wrinkles around VRAM if plumping for the 8GB spin. This also applies very much to the RTX 5060, of course, which has 8GB as well.It'll be interesting to see if the plain RTX 5060 soon debuts in the Steam hardware survey – it has faced a lot of criticism and flak, to say the least – and indeed we have AMD’s incoming RX 9060 models, which are now imminent.The pricing and availability of those more affordable RDNA 4 graphics cards will, of course, be key, and while Team Red has pitched the MSRPs at a nicely affordable level, will that translate with the actual prices on shelves?That’s exactly what hasn’t happened with the RX 9070 models (yet), and it’ll be the crucial factor for this next RDNA 4 launch.You might also likeRumored Nvidia RTX 5080 Super specs disappoint some gamers, but I don’t think there’s anything to worry about with this GPUNvidia RTX 5080 vs RTX 5070 Ti: Should you spend a little more?AMD could be working on a faster RX 9070 Extreme graphics card

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    For better or worse, Fortnite will let creators make NPCs that ditch the script and go freestyle. A new tool in the Unreal Editor for Fortnite (UEFN) will allow developers to create their own generative AI-powered NPCs. Their voice types, delivery styles and personality traits are all customizable.

    Epic demoed the tech on Tuesday during its "State of Unreal" keynote. The company said the NPC generated its responses in real-time during the presentation. It was created using "about 20 lines" of prompt text.

    The demoed character, Mr. Buttons, was created solely to persuade the player to press a large red button in a room. After the presenter asked about the signs in the environment warning against pressing the button, the AI bot persisted. "Signs, you say? Mere suggestions from those who lack imagination. After all, rules are made to be gently nudged aside. Wouldn't you agree?"

    Impressive as it was, the demo also showed the tech's current limitations. First, it's a turn-taking AI chat, not a live one with interruptions and overlapping. In addition, the presenter could only speak when holding a button to activate the microphone. After each question, Mr. Buttons would pause for a few moments to process. It tried to mask this with vocal fillers like "Hmmm," "Ahhhh," and "Ummm."

    Epic Games

    The tech builds on Darth Vader's appearance last month in Fortnite: Galactic Battle. Gemini 2.0 Flash generated the Sith Lord's dialogue, which was made to sound like James Earl Jones' voice using ElevenLabs AI tech. (His estate approved it.)

    How did it go? Well, AI Vader went viral for… probably not the reasons Epic hoped. On the bright side, it didn't quite devolve into AI Seinfeld levels of offensiveness. But a widely shared video showed Darth dropping an F-bomb. In response to a streamer using "freaking" and "fucking" in a voice prompt, Vader repeated the words. (Ironically, he then scolded the player for using harsh language.) Epic pushed a hotfix and promised it wouldn't happen again.

    Fortnite creators will be able to make the NPCs in the UEFN Editor later this year. You can check out the Mr. Buttons demo below.

    This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-is-about-to-unleash-ai-powered-npcs-172728548.html?src=rss

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    Google Chrome’s unique handling of referrer-policy creates a major loophole for silent data siphoningCVE-2025-4664 proves even trusted browsers are not immune to catastrophic zero-day vulnerabilitiesCross-origin data is up for grabs if you haven't updated Chrome or ChromiumA newly uncovered zero-day vulnerability which affects both Windows and Linux systems could put billions of Google Chrome and Chromium users at serious risk of data theft, experts have warned.Researchers from Wazuh claim this flaw - tracked as CVE-2025-4664 - has already drawn urgent attention due to its ability to leak sensitive cross-origin data such as OAuth tokens and session identifiers without user interaction.The flaw, identified in the Loader component of Chrome and Chromium browsers, relates to how these browsers process the Link HTTP header for sub-resource requests like images or scripts.Chrome opening the door to data leaksUnlike other mainstream browsers, Chrome honors the referrer-policy directive even on sub-resources.This behavior allows a malicious site to inject a lax policy, such as unsafe-url, effectively leaking full URLs, including sensitive data, to third-party domains.This kind of exploit bypasses conventional browser defenses and directly undermines common security assumptions in web infrastructure.Wazuh claims it can detect and mitigate this flaw via its Wazuh Vulnerability Detection module, which uses data from its Cyber Threat Intelligence (CTI) service to monitor software versions and raise alerts when vulnerable packages are found.In a lab environment set up using Wazuh OVA 4.12.0, security researchers demonstrated how endpoints running Windows 11 and Debian 11 could be scanned to identify whether they were running vulnerable versions of Chrome or Chromium.As noted in Wazuh’s dashboard, users are instructed to add the query CVE-2025-4664 to quickly isolate impacted systems, with the module updating the vulnerability status from "Active" to "Solved" once mitigation steps are verified.Google has issued an emergency patch to address the issue on Windows and Gentoo Linux systems. Users on these platforms are advised to update their browsers immediately.For Chromium users on Debian 11, all versions up to 120.0.6099.224 remain vulnerable, and no updated package has yet been released. Users are encouraged to uninstall the browser until a patched version becomes available.Despite these swift actions, the broader concern remains: how can users and enterprises reliably protect themselves against browser-based zero-day exploits?Applying patches is essential, but relying solely on browser updates can leave significant gaps. For this reason, it is recommended to use endpoint protection platforms, along with malware protection and antivirus solutions, to stay safe.These tools provide layered defenses that go beyond browser vulnerabilities, offering real-time detection and containment of exploit attempts.You might also likeThese are the best VPNs with antivirus that you can use right nowTake a look at our pick of the best internet security suites available‘Mission: Impossible – The Final Reckoning’ gets surprise guest appearance: a revolutionary 360TB silica storage media

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    Epic Games held its annual State of Unreal event today, offering a first look at some exciting new features coming to Unreal Engine 5 through a tech demo set in the world of The Witcher IV.

    The team at Epic Games, together with CD Projekt Red — developers of the Witcher series and Cyberpunk 2077 — premiered a roughly ten-minute gameplay and cinematic demo that follows Ciri through a snowy mountain pass in Kovir and into the bustling port of Valdrest. The visuals in the demo are not truly final scenes from The Witcher IV but serve as a proof of concept intended to highlight the cutting-edge graphics and tech behind the new Witcher installment.

    The demo ran on a PlayStation 5 at 60 frames per second with ray tracing enabled. This was made possible by a slew of new open-world building features coming to Unreal Engine 5.6, including a new “Fast Geometry Streaming Plugin.” Epic says the new plugin should help open-worlds load faster, though exactly how much faster is unclear. A marketplace scene set in Valdrest brimming with life also underscored the ability to create scenes full of high-fidelity characters and visual effects.

    Perhaps the most exciting part of the demo was the vast foliage that made up the forests of Kovir. This is thanks to Nanite Foliage, a new system that renders every leaf and branch as real 3D geometry instead of flat textures. This new feature, slated for release with Unreal Engine 5.7, allows for dense high-fidelity foliage without a huge hit to performance.

    Unreal Engine 5.6 is now available though many of the tools announced today are marked as experimental, including the Fast Geometry Streaming Plugin, new Control Rig Physics, improved motion capture tools and more. There is no specific release date for Unreal Engine 5.7 yet. As for The Witcher IV, we know not to expect it before 2027.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-witcher-ivs-lush-world-is-on-display-in-unreal-engine-56-demo-174048532.html?src=rss

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